Added: Jul 9, 2008
From: AlanSturgess
Duration: 0:10
I still haven't quite got it figured out yet, but this test still works. I used a robot figure with 10 bodyparts that was originally designed for use in an Artoonix animation. On that occasion every limb and pivot point had to be moved individually for every single frame. That took an absolute AGE and I could never get rid of annoying wobbles when limb alignments weren't spot on. http://www.youtube.com/watch?v=lGQUFY4jG9w In this test, 9 pivot points were designated for each of the nine moving limbs and joints (head, upper and lower limbs for each of two arms, upper and lower limbs for each of two legs). The robot body was then moved for each new keyframe and all the associated limbs moved with him without drifting away. Sometimes, and I'm not yet sure why, movements seemed to happen too early. I suspect I had not selected the right keyframe or had not identified the primary limb that was to move at a particular time. However, by back-tracking and re-adjusting, everything worked as I originally intended. This experiment took about 30 minutes to complete, including time needed for the adjustments, corrections and playing around with some shifting colours in the background.
Channel: Film
Tags: artoonix creatoon pivot robot tweening
Rating: ( ratings) Views: 112 Comments: 0